#ifndef __SHADER__IDENT__H__
#define __SHADER__IDENT__H__
enum ShaderID
{
	SID_BEGIN = -1,
	SID_SAMPLE_1_VERTEX,
	SID_SAMPLE_2_VERTEX,
	SID_SAMPLE_2_FRAGMENT,
	SID_SAMPLE_3_VERTEX,
	SID_SAMPLE_3_FRAGMENT,
	SID_SAMPLE_4_VERTEX,
	SID_SAMPLE_5_VERTEX,
	SID_SAMPLE_5_FRAGMENT,
	SID_SAMPLE_6_VERTEX,
	SID_SAMPLE_7_VERTEX,
	SID_SAMPLE_7_FRAGMENT,
	SID_SAMPLE_8_VERTEX,
	SID_SAMPLE_VERTEX_LIGHTING,
	SID_SAMPLE_VERTEX_PHONG_LIGHTING,
	SID_SAMPLE_10_VERTEX,
	SID_SAMPLE_10_FRAGMENT_LIGHTING,
	SID_SAMPLE_11_VERTEX,
	SID_SAMPLE_12_VERTEX,
	SID_SAMPLE_12_FRAGMENT,
	SID_SAMPLE_13_VERTEX,
	SID_SAMPLE_13_FRAGMENT,
	SID_SAMPLE_14_VERTEX,
	SID_SAMPLE_15_VERTEX,
	SID_SAMPLE_15_FRAGMENT,
	SID_SAMPLE_16_VERTEX,
	SID_SAMPLE_16_FRAGMENT,
	SID_SAMPLE_FADE_VERTEX,
	SID_SAMPLE_FADE_FRAGMENT,
	SID_SAMPLE_FADE_FRAGMENT_VERTEX,
	SID_SAMPLE_FADE_FRAGMENT_FRAGMENT,
	SID_SAMPLE_OUT_LINE_VERTEX,
	SID_SAMPLE_OUT_LINE_VERTEX_2,
	SID_SAMPLE_OUT_LINE_FRAGMENT,
	SID_WAVE_VERTEX,
	SID_WAVE_FRAGMENT,
	SID_V_GREEN,
	SID_LAMBERT_LIGHT_VERTEX,
	SID_COUNT,
};
#endif//__SHADER__IDENT__H__